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September 6, 2010
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Raynor Ridge by nukeation Raynor Ridge by nukeation
An amalgam of HyperTerrains merged seamlessly with a base terrain (4096x4096 Mesa). I think of this place as a little spot in the unforgiving canyons of Mar Sara.

One of the logistical focuses on this scene were horizontally displaced HyperTerrains that create flat, crumbly stone faces. The arch, and the bulges on the left, are a single HyperTerrain.

Full version and additional 'making of' images can be found on my blog: [link]

Created entirely in Vue 8.5 Infinite
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:iconbubblecloud:
BubbleCloud Featured By Owner Feb 19, 2012  Hobbyist General Artist
Your work has been featured in my journal! :) [link]
It was a suggestion by :iconvishw:
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:iconnomiii:
nomiii Featured By Owner May 26, 2011
Amazing![link]
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:iconbjpentecost:
BJPentecost Featured By Owner Feb 10, 2011  Professional Digital Artist
That is outstanding. I want to buy Vue now: Create my own references. WHOO-HOO!
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:iconnemesis222:
nemesis222 Featured By Owner Oct 11, 2010  Hobbyist Digital Artist
IMPRESSIVEEEEEE
Can you tell if there are a pipelin with maya 2010?
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:iconqauz:
QAuZ Featured By Owner Sep 28, 2010
This has been featured [link]
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:iconserkdesigns:
SerkDesigns Featured By Owner Sep 23, 2010  Professional Digital Artist
nice work of textures displacements and bumps great job!
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:iconinn8art:
Inn8art Featured By Owner Sep 15, 2010
wow!
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:iconbromberry:
Bromberry Featured By Owner Sep 14, 2010
very cool pic :)
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:icondmaland:
dmaland Featured By Owner Sep 13, 2010  Hobbyist Digital Artist
:clap:
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:iconandys184:
andys184 Featured By Owner Sep 10, 2010
Game developers should follow your work and get an idea how to make gaming more realistic. You did an awesome job. Or is this real?
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